The central resolution to resolve conflicts is to roll 1d20 equal to or above the Attribute if you have advantage, you roll twice and take the better result, if you have disadvantage, you roll twice and take the worse result. It should also be noted that the book literally once calls for "Rulings, not rules" - usually the excuse fielded to explain sloppy design, but this time around, that's not the case. ![]() The tone is informal, which you may or may not like, but I found it to be less grating than in many other publications. You do not need to know The Black Hack to play this game or understand this review. So, what is "Stay Frosty"? Essentially, it's a focused, rules-lite OSR-game based loosely on The Black Hack, which deals thematically with a Starship Troopers-like scenario. My review is thus based on the saddle-stitched softcover (6'' by 9''/A5). ![]() This review was moved up in my reviewing queue due to receiving a softcover version with the task to review it. ![]() This little game clocks in at 29 pages if you disregard the influences page and the editorial, etc.
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